Job Description
Weʼre hunting for a versatile Game 3D Generalist who can model, texture, rig, and animate assets that pop off the screen—especially stylized or anime-inspired characters. Youʼll partner with designers, engineers, and 2D artists to build striking worlds and expressive characters for our next projects.
Key Responsibilities
- Model, texture, rig, and animate high-quality 3D assets—characters, environments, props, and VFX—optimized for real-time performance.
- Own the end-to-end 3D art pipeline, ensuring consistent style and technical standards across the project.
- Collaborate with gameplay and narrative teams to prototype and iterate on visual ideas that reinforce mechanics and storytelling.
- Create clean, efficient topology and UVs suitable for multiple platforms (PC, mobile, console).
- Work closely with tech artists to integrate assets into Unity, troubleshoot issues, and maintain performance budgets.
- Contribute to marketing needs—short character loops, key-art renders, or in-engine cinematics—as required.
Must-Haves
- 3+years of professional 3D game-art production.
- Proven chops in stylized or anime aesthetics—especially character animation.
- Portfolio showing the full 3D pipeline: modeling, texturing, rigging, and animation (both body and facial).
- Expert knowledge of industry-standard 3D tools (e.g., Blender, Maya, 3dsMax,
- ZBrush, SubstancePainter/Designer or equivalent software).
- Solid grasp of real-time asset optimization: poly count, LODs, texture compression, PBR workflows.
- Solid grasp of Unityʼs character-animation pipeline—including essentials like root motion, rig import/retargeting, and clip integration.
- Experience animating in Unity (Animator, Timeline, Mecanim).
- Basic understanding of shaders, lighting, and VFX for stylized visuals.
- Excellent communication, self-management, and cross-discipline collaboration skills.
Nice-to-Haves
- Familiarity with Unityʼs URP/HDRP pipelines and shader graph.
- Experience with cloth/hair simulation or stylized VFX.
- Experience solving technical problems about character animation.
- Comfort working in a small, fast-moving team where youʼll wear multiple hats.
- Have a strong interest in AI and be proficient in using various AI tools.
Job Tags
Full time,